There are three approaches to environments with competitive agents:
- Model them as an economy (appropriate for a large number of agents)
- No need to predict the behavior of individuals, just the impact their actions have
- Model them as part of the environment, as if it was non-deterministic
- if there is a mean genie that just moves walls around in a labyrinth
- Model the agent behavior in an adversarial game-tree search
- what we will cover
- Fully observable, deterministic games
- Games of chance (removing the the deterministic assumption)
- Games with imperfect information (removing the fully observable assumptions)